By definition, gamification is the application game mechanics and techniques in areas that are outside the gaming gaming world. It is basically a concept of using game features to attract participation. Through gamification, one can be able to hold the attention of the participants. Since gamification appeals to human due to its, challenging, engaging and fun nature, it has gained worldwide popularity.
In the world over, many businesses have started a wide application of gamification. Some of the reasons why gamification is being adopted by a lot of organization is the fact that it can be used to add points and also help in the process of setting goals. The concept has also proved vital in helping to transform weak social links of the social media into powerful networks.
Over the past decades, there has been implementation of game mechanics and techniques into video games. It is these changes in the video game industry that led to gamification. In the video game development process, the developers would come up with a variety of problems that require the player to find solutions. Over the time, new problems together with their solutions were being developed by the video developers. This has led to a wide range of video games ranging from Nintendo’s super Mario to metal gear solid and battlefield.
One of the well known game developers is Jane McGonagall. The video developer opines that the gaming techniques and mechanics can be used to search for solution to the wide array of problems that are being faced by humans in the modern world. According to her, any game should have four traits. These traits include a goal, clear rules, a feedback system, and voluntary participation. These four characteristics can be applied a variety of challenges and are not exclusive to video games.
Three of these qualities have been well mastered and utilized in the various workplaces. Most of the organizations have a well developed way of setting goals, providing clear instructions and also set up systems of getting a feedback. There is a problem however with the fourth element that of voluntary participation. Apart from some few individuals who do their work voluntarily, most of the people work because it is required of them to work and do not work voluntarily. When playing games they however do it voluntarily. Through gamification, workers are able to find passion in what they do.
When Gamification has been used properly in the various workplaces, it has the potential to be a win-win situation. Employers are likely to benefit from increased loyalty, engagement and productivity. The employees on the other hand are likely to work from a more humane and fun environment.
Although Gaming has various benefits, it is crucial for the organization to ensure that there are clear objectives for coming purchasing the necessary app and a budget for it has been set aside.